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Suzie McMurtry




bio

I am an interdisciplinary designer from the San Francisco Bay Area. I work as a freelance design researcher, most recently full time in London with Policy Lab UK, where I explored using serious games in energy regulation change, systems change theories in improving social care, film ethnography in building evidence for increasing opportunities for young people, and more. I completed an MA in Material Futures at Central Saint Martins in 2022.

Broadly, I’m interested in socio-ecological systems. I have a background in fiber and printmaking and worked primarily in sustainable fashion from 2017 to 2023.

My practice is directed towards exploring climate resilience, circularity, greenwashing, and regenerative design. I have engaged with these themes using tools from speculative, clothing, material, service, and social design. I have shown my artwork in Colorado and California and my design work in the UK and the Netherlands.



I’m open to full time roles in public policy. Please reach out regarding my availability for freelance workshops, material consulting, or research projects. 

Bigumigu

LS:N Global (The Future Laboratory)

contact


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︎San Francisco, CA



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Design in public policy


2023 - ongoing

As a designer at Policy Lab UK, a cross-government team, I planned research, facilitated workshops, communicated with policy teams & stakeholders, coproduced reports, & contributed to innovation of our methods. I played a key role in projects that explored using serious games in energy regulation development, systems change theories in improving social care, film ethnography in building evidence for increasing opportunities for young people, & more.

Due to the sensitive nature of government work, materials, events and research produced on many of my Policy Lab projects are not accessible to the public. The following are a selection of open access projects. 




Systemic


Conceptualized by Alex Fleming and Vanessa Lefton of Policy Lab and game designer Mateo Menapace, Systemic is a systems-change game to be used by policymakers as a tool for breaking down complex policy issues. I brought the game to life with a visual identity and print-to-play format in 2023.

Systemic has since been played all over the world: from Camden town council to Japan, where it was translated for the country’s Systemic Design Day.



The materials to play Systemic can be downloaded at the end of this blog post.








RegBox





Funded by the Policy Profession Unit, RegBox was a design research project exploring the use of serious games in understanding regulatory challenges and stress testing ideas for change. The goals of the project were to research examples of serious games in policy, empower policymakers to use game mechanics, produce a few print-to-play prototype games, and bring together a community of practitioners.

Read the Policy Lab blog post here