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Suzie McMurtry



bio
Suzie McMurtry (b. 1995) is an interdisciplinary artist and design researcher from the San Francisco Bay Area, where she lives now.

In 2017, she received a BA in Studio Art from Colorado College, after which she worked at galleries, in makerspaces, for small sustainable clothing brands, and as a photographer while nurturing an art practice.

While living in London 2020-2024, she completed an MA in Material Futures at Central Saint Martins and then worked as a designer on a team in the central government, using human-centered design methods to make policy more effective, dynamic, and partipatory. She has shown work in Colorado, California, Massachussetts, the United Kingdom, and the Netherlands.



I’m open to full time design research roles on teams with positive public impact. Please reach out!

Bigumigu
LS:N Global (The Future Laboratory)

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︎San Francisco, CA



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Design in public policy


2023 - ongoing

As a designer at Policy Lab UK, a cross-government team, I planned research, facilitated workshops, communicated with policy teams & stakeholders, coproduced reports, & contributed to innovation of our methods. I played a key role in projects that explored using serious games in energy regulation development, systems change theories in improving social care, film ethnography in building evidence for increasing opportunities for young people, & more.

Due to the sensitive nature of government work, materials, events and research produced on many of my Policy Lab projects are not accessible to the public. The following are a selection of open access projects. 




Systemic


Conceptualized by Alex Fleming and Vanessa Lefton of Policy Lab and game designer Mateo Menapace, Systemic is a systems-change game to be used by policymakers as a tool for breaking down complex policy issues. I brought the game to life with a visual identity and print-to-play format in 2023.

Systemic has since been played all over the world: from Camden town council to Japan, where it was translated for the country’s Systemic Design Day.



The materials to play Systemic can be downloaded at the end of this blog post.








RegBox





Funded by the Policy Profession Unit, RegBox was a design research project exploring the use of serious games in understanding regulatory challenges and stress testing ideas for change. The goals of the project were to research examples of serious games in policy, empower policymakers to use game mechanics, produce a few print-to-play prototype games, and bring together a community of practitioners.

Read the Policy Lab blog post here